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Json Unity: Json Explained

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Json, or JavaScript Object Notation, is a popular text-based format for data storage and communication, especially in web and mobile apps. Unity developers often use Json to store and exchange data between their game and server. In this article, learn the fundamentals of Json and get tips and tricks for working with Json in Unity.

What is Json?

Json is a string-based data format that can be used to store data in a lightweight, textual way. It was developed in the early 2000s and has become the standard amongst APIs for data exchange. Unlike XML, which has an extensive list of elements and attributes, Json keeps things simpler by representing data as a key-value pair.

For example, a person’s data may be represented by something like this:

{    “name”: “John Smith”,    “age”: 40,    “address”: “123 Main St.”}

In Json, each key is associated with a value which is enclosed in quotes. Json is well-suited for mobile and web applications which require frequent data exchange. It is lightweight compared to XML and can be easily parsed and read by both humans and machines.

Json is also a great choice for applications that require real-time data synchronization, as it is easy to update and send data quickly. Additionally, Json is language-independent, meaning it can be used in any programming language. This makes it a great choice for applications that need to be used across multiple platforms.

Benefits of Using Json in Unity

When dealing with real-world applications, Unity developers often need to share data between the application and a server. Json is a great choice for this because it’s simple to use and well-supported by most services. By leveraging Json in Unity projects, developers are able to reduce the complexity of their applications, increase the consumer experience, and simplify debugging.

  • Easily stores and exchanges data
  • Data can be quickly read and parsed by both machines and humans
  • Lightweight compared to other data formats
  • Well-supported in many languages and services

Json is also a great choice for Unity developers because it is easy to integrate with other services. For example, developers can use Json to quickly and easily integrate with third-party APIs, allowing them to access data from external sources. Additionally, Json is a great choice for creating custom data formats, allowing developers to create their own data structures and exchange data with other applications.

How to Use Json in Unity

To use Json in Unity projects, developers need to first create a Json file. This file can be created manually by writing down the key-value pairs, or it can be generated via a tool such as UnityJSON, which provides an easy-to-use interface for creating Json files. Once the file is created, Unity developers can access the data from within their programs.

To read and write data from the Json file, developers need to use the PlayerPref class from the UnityEngine namespace. For example, when working with objects, developers can read and write values for the object keys using this code:

String jsonString = PlayerPrefs.GetString("jsonString"); JSONObject jsonObject = new JSONObject(jsonString); jsonObject["objectKey"] = "value"; String jsonString = jsonObject.ToString(); PlayerPrefs.SetString("jsonString", jsonString); 

Developers can also add new objects to an existing Json file using similar methods.

Creating a Json File for Unity

Once developers have gathered the data they want to store, they can create a Json file for their Unity project. As mentioned, this can be done with a tool such as UnityJSON or directly in the code. To create a Json file manually, start off by typing out the basic structure for the file.

{   "list": [   ] } 

Next, start adding object keys with associated values inside the list array on new lines. Objects should be entered as follows:

"Key": "Value"

Objects may also contain nested objects. For example:

 "Object": { "Key": "Value" } 

Once all of the data has been added, save the file with the .json extension. That’s it! The file is ready to be used in Unity.

Reading and Writing Data with Json in Unity

Once the file has been created, the next step is to read or write data from it. This can be done using the PlayerPref class in the UnityEngine namespace. The code examples below demonstrate how to read and write data from an existing Json file.

Reading Data:

String jsonString = PlayerPrefs.GetString("jsonString"); 

Writing Data:

String jsonString = jsonObject.ToString(); PlayerPrefs.SetString("jsonString", jsonString); 

Tips for Using Json in Unity

  • Make sure to clean up any unused values in your Json file as they can interfere with your project performance.
  • Check the formatting of your Json code regularly as incorrectly formatted code can cause errors.
  • Use an online validation tool to check your Json code for errors before deploying it.
  • Keep track of changes that have been made to your Json files as this can help simplify debugging later on.
  • Manually create your Json files instead of using external tools as this allows you to have more control over the structure of your files.

Common Mistakes When Using Json in Unity

Using Json to store and exchange data in Unity projects can be beneficial but there are some common pitfalls that developers need to watch out for. Below are some of the most common mistakes when using Json in Unity.

  • Using unnecessary keys or values as this can take up valuable resources.
  • Using double quotes instead of single quotes for strings as this will break your code.
  • Forgetting to wrap numbers in quotes as this will also result in errors.
  • Using too many nested objects as this can overwhelm your code.

Troubleshooting Common Issues with Json in Unity

When working with Json in Unity, it is important to debug any errors that may arise. To troubleshoot errors, look at each line of code individually and make sure that all punctuation marks are correctly placed as this is one of the most common sources of errors when dealing with Json. It is also recommended to use a tool such as Fiddler or Charles Proxy to help analyze traffic between a server and your app.

If you are still getting errors after troubleshooting, try using an online validation tool such as JSONLint or JSVoid to check your code for errors. This can help you pinpoint exactly where there are issues with your code and make debugging your code easier.

Conclusion

Json is a great choice for developers looking to store and exchange data in their Unity applications. It is lightweight and easy to use and provides plenty of features which make it a great fit for many different types of projects. With that said, applying best practices when using Json will help ensure your applications remain reliable and perform well.

Picture of Nisha Kumari

Nisha Kumari

Nisha Kumari, a Founding Engineer at Bito, brings a comprehensive background in software engineering, specializing in Java/J2EE, PHP, HTML, CSS, JavaScript, and web development. Her career highlights include significant roles at Accenture, where she led end-to-end project deliveries and application maintenance, and at PubMatic, where she honed her skills in online advertising and optimization. Nisha's expertise spans across SAP HANA development, project management, and technical specification, making her a versatile and skilled contributor to the tech industry.

Written by developers for developers

This article was handcrafted with by the Bito team.

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