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Java List Of Objects: Java Explained

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Java is one of the most widespread and popular programming languages used today. It is used to create anything from desktop applications to very complex web applications. Needless to say, understanding Java can open up a variety of opportunities for those interested in web and software development. One of the topics we want to explore in more detail is the topic of a list of objects in Java; meaning, how to work with objects such as creating, initializing, accessing and manipulating them in Java. In this article, we’ll discuss the key features of a list of objects in Java, and provide a few examples on how to use them in your applications.

What is an Object in Java?

An object in Java is defined as an entity with properties that can be manipulated and interacted with. Essentially, it is a collection of variables and functions that have some relevance or purpose together. Each object is unique, and behaves differently based on the operations performed on it.

Every object has certain characteristics or attributes that may or may not be unique. In Java, each object is created on the heap by using a class as a blueprint. Only when you instantiate a new object using one of the constructing methods can you make use of the variables and methods available to the object. Before moving to create an object, let’s discuss the difference between an object and a class.

An object is an instance of a class. It is a real-world entity that has state and behavior. A class is a blueprint or template from which objects are created. It is a logical entity that has some attributes and methods. A class does not occupy any memory, but when an object is created, memory is allocated. Objects can communicate with each other through methods and can also interact with other objects.

What is the Difference Between an Object and a Class?

An object can be defined as an instance of the class. A class can be thought of as a blueprint for an object. The class defines what variables and methods an object of that type has, but does not actually create an object. To create an instance of an object in Java, you need to use one of the constructors associated with that particular class.

A good example of this might be when assigning a value to different types of animals. For example, say you have a Dog class that contains the variables “name” and “breed”, with a “bark()” function associated with it. This class would define what any particular ” Dog” should have associated with it, such as its name and breed, as well as the function to make it bark. To create an actual “Dog” object and access its values or methods, you would need to initialize it using one of the constructors available.

Once an object is created, it can be used to access the variables and methods associated with it. For example, if you wanted to access the name of the Dog object, you could use the “getName()” method associated with the Dog class. This would return the name of the Dog object that was created. Similarly, if you wanted to make the Dog object bark, you could use the “bark()” method associated with the Dog class.

Creating an Object in Java

Creating an object in Java is relatively straightforward. All you need to do is declare a new instance of one of the available classes. Let’s look at a code example:

Dog myDog = new Dog();

This code snippet creates a new Dog object and assigns it to the variable myDog. Now, you can access any functions and values associated with this particular instance of a Dog:

myDog.bark();

And so on.

Initializing Objects in Java

Often times, when you create an object you may need to assign certain values or run certain functions in order to properly initialize it. This is done using one of the available constructors associated with that particular class. Let’s look at another code example:

Dog myDog = new Dog("Fido", "Golden Retriever"); 

This code snippet creates a new Dog instance and assigns it to the variable named myDog. Additionally, it initializes the dog’s name to “Fido” and its breed to “Golden Retriever”. Now, you can access those values whenever you need to reference them:

String name = myDog.name;

Accessing and Modifying Object Properties in Java

Once you have created an instance of an object and initialized it, you can then access its properties or values through the appropriate methods. You can also mutate or modify these values by using the proper setter functions associated with that particular object. For example, let’s say you wanted to change the name associated with your Dog:

myDog.setName("Spot"); 

This code would update the value associated with “name” from “Fido” to “Spot”. Similarly, if you wanted to update any other property associated with the Dog class you would use the proper setter method.

Adding and Removing Elements from a List of Objects in Java

Once you’ve created your list of objects, you will likely want to add new objects to them or remove existing ones. In Java, this is done by using either the add() or remove() functions associated with the list itself. Here is an example of adding a new Dog object to a list:

List dogList = new ArrayList(); Dog newDog = new Dog("Spot","German Shepherd"); dogList.add(newDog);   

And here is an example of removing one:

dogList.remove(newDog);  

Iterating Through a List of Objects in Java

In many cases, you will need to iterate through your list of objects in order to read or modify their values and properties. In Java, this can be done either by using for loops or for-each loops. Here is an example of using a for loop to iterate through your list of Dogs:

for(int i = 0; i < dogList.size(); i++) {   Dog currentDog = dogList.get(i);   System.out.println(currentDog.name + " " + currentDog.breed); }   

Sorting a List of Objects in Java

Another way to manipulate your list of objects is to sort them according to certain criteria or parameters. This can be done by using one of the many sorting algorithms available in Java, such as insertion sort or bubble sort. For example, if you wanted to sort a list of Dogs by breed, you could use one of the sorting algorithms available in the JDK (Java Developer Kit):

Collections.sort(dogList, Comparator.comparing(o -> o.breed));   

Working with Interfaces and Inheritance with Objects In Java

Interfaces are one powerful tool for manipulating objects in Java. An interface allows a class that implements it to provide specific functionality within its own structure, without forcing all members of that class to implement it in exactly the same way. Additionally, inheritance allows a single class to inherit members from other classes, allowing for greater flexibility in your code.

For example, say you wanted all your Dog objects to have the ability to fetch; this could be implemented using interfaces or inheritance. If you choose the latter approach, you could create a new class called FetchingDog that inherits from the Dog superclass, thus making all its members available to every FetchingDog instance.

Conclusion

By defining a list of objects and understanding how they work together in Java programs, we can create more powerful and flexible applications. To summarize; we discussed what objects are in Java and how they are used – creating & initializing them, accessing and modifying their properties, adding & removing elements from lists, iterating through lists, sorting lists, and how inheritance & interfaces can be used when working with objects.

Picture of Sarang Sharma

Sarang Sharma

Sarang Sharma is Software Engineer at Bito with a robust background in distributed systems, chatbots, large language models (LLMs), and SaaS technologies. With over six years of experience, Sarang has demonstrated expertise as a lead software engineer and backend engineer, primarily focusing on software infrastructure and design. Before joining Bito, he significantly contributed to Engati, where he played a pivotal role in enhancing and developing advanced software solutions. His career began with foundational experiences as an intern, including a notable project at the Indian Institute of Technology, Delhi, to develop an assistive website for the visually challenged.

Written by developers for developers

This article was handcrafted with by the Bito team.

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